Mahj School
How to build the mahjong wall
Nineteen stacks, two tiles high, one wall each. Four walls pushed together into a square — and that square is the only place tiles come from for the rest of...
How to build the mahjong wall
Nineteen stacks, two tiles high, one wall each. Four walls pushed together into a square — and that square is the only place tiles come from for the rest of...
Rolling for East and breaking the wall
Everyone rolls to find East. East rolls again, counts around, and lifts a stack out of the wall. That gap is where the deal begins — and it is the...
Rolling for East and breaking the wall
Everyone rolls to find East. East rolls again, counts around, and lifts a stack out of the wall. That gap is where the deal begins — and it is the...
How many tiles do you get dealt?
East gets fourteen, everybody else gets thirteen. Fourteen is not a mistake — East opens the game by throwing one away, and thirteen is what a hand looks like from...
How many tiles do you get dealt?
East gets fourteen, everybody else gets thirteen. Fourteen is not a mistake — East opens the game by throwing one away, and thirteen is what a hand looks like from...
Sort your rack before you read the card
Dots together, bams together, craks together, jokers where you can see them. Then read the card. Most beginners lose the hand by choosing what to collect before they know what...
Sort your rack before you read the card
Dots together, bams together, craks together, jokers where you can see them. Then read the card. Most beginners lose the hand by choosing what to collect before they know what...
The Charleston: the three passes you must make
Three tiles right, three across, three left. Your hand stays at thirteen the whole way, and one rule is not optional: a joker is never passed.
The Charleston: the three passes you must make
Three tiles right, three across, three left. Your hand stays at thirteen the whole way, and one rule is not optional: a joker is never passed.
The second Charleston and the courtesy pass
The first three passes are required. Everything after them is optional: a second Charleston if the whole table agrees, then a courtesy swap across. Any player can stop it, and...
The second Charleston and the courtesy pass
The first three passes are required. Everything after them is optional: a second Charleston if the whole table agrees, then a courtesy swap across. Any player can stop it, and...